首先这个是我12年写的,那个时候AS3还是比较流行的,不过现在回头看来已经成了历史,
XXTEA加密不多绍,最后做游戏用到了,后台是C#,前端是用AS3,网上也找了一些AS3版的XXTEA加密,但是用起来总是有麻烦,C# 版的和AS3的不通用。加密弄啥还不是为了通信。于是直接按照网上C#版的翻译来一个,网上的C#上找了几个版本,加密后都一样。
C#加密是从网上找的 网址:http://www.cnblogs.com/gfsov/archive/2009/02/05/984952.html
想看js的和另一个cs版本的如下:http://blog.csdn.net/thinmichael/article/details/751905 两个其实一样的。
我做了一点点改动,把字符串类型的参数方法加了进去。
XXTEA加密算法 for C#
/// <summary>
/// 加密算法
/// </summary>
public class XXTEA
{
/// <summary>
/// 加密字符串
/// </summary>
/// <param name="Str">传入的明文</param>
/// <param name="Key">密钥</param>
/// <returns>返回密文</returns>
public static String Encrypt(string Str, string Key)
{
System.Text.Encoding encoder = System.Text.Encoding.UTF8;
string result = string.Empty;
try
{
result = System.Convert.ToBase64String(Encrypt(encoder.GetBytes(Str), encoder.GetBytes(Key)));
}
catch (Exception)
{
return null;
}
return result;
}
/// <summary>
/// 解密字符串
/// </summary>
/// <param name="Str">传入的加密字符串</param>
/// <param name="Key">密钥</param>
/// <returns>返回明文</returns>
public <span style="background-color: rgb(255, 255, 255); ">static </span>string Decrypt(string Str, string Key)
{
System.Text.Encoding encoder = System.Text.Encoding.UTF8;
string result = string.Empty;
try
{
result = encoder.GetString(Decrypt(System.Convert.FromBase64String(Str), encoder.GetBytes(Key)));
}
catch (Exception)
{
return null;
}
return result;
}
private static Byte[] Encrypt(Byte[] Data, Byte[] Key)
{
if (Data.Length == 0)
{
return Data;
}
return ToByteArray(Encrypt(ToUInt32Array(Data, true), ToUInt32Array(Key, false)), false);
}
private static Byte[] Decrypt(Byte[] Data, Byte[] Key)
{
if (Data.Length == 0)
{
return Data;
}
return ToByteArray(Decrypt(ToUInt32Array(Data, false), ToUInt32Array(Key, false)), true);
}
private static UInt32[] Encrypt(UInt32[] v, UInt32[] k)
{
Int32 n = v.Length - 1;
if (n < 1)
{
return v;
}
if (k.Length < 4)
{
UInt32[] Key = new UInt32[4];
k.CopyTo(Key, 0);
k = Key;
}
UInt32 z = v[n], y = v[0], delta = 0x9E3779B9, sum = 0, e;
Int32 p, q = 6 + 52 / (n + 1);
while (q-- > 0)
{
sum = unchecked(sum + delta);
e = sum >> 2 & 3;
for (p = 0; p < n; p++)
{
y = v[p + 1];
z = unchecked(v[p] += (z >> 5 ^ y << 2) + (y >> 3 ^ z << 4) ^ (sum ^ y) + (k[p & 3 ^ e] ^ z));
}
y = v[0];
z = unchecked(v[n] += (z >> 5 ^ y << 2) + (y >> 3 ^ z << 4) ^ (sum ^ y) + (k[p & 3 ^ e] ^ z));
}
return v;
}
private static UInt32[] Decrypt(UInt32[] v, UInt32[] k)
{
Int32 n = v.Length - 1;
if (n < 1)
{
return v;
}
if (k.Length < 4)
{
UInt32[] Key = new UInt32[4];
k.CopyTo(Key, 0);
k = Key;
}
UInt32 z = v[n], y = v[0], delta = 0x9E3779B9, sum, e;
Int32 p, q = 6 + 52 / (n + 1);
sum = unchecked((UInt32)(q * delta));
while (sum != 0)
{
e = sum >> 2 & 3;
for (p = n; p > 0; p--)
{
z = v[p - 1];
y = unchecked(v[p] -= (z >> 5 ^ y << 2) + (y >> 3 ^ z << 4) ^ (sum ^ y) + (k[p & 3 ^ e] ^ z));
}
z = v[n];
y = unchecked(v[0] -= (z >> 5 ^ y << 2) + (y >> 3 ^ z << 4) ^ (sum ^ y) + (k[p & 3 ^ e] ^ z));
sum = unchecked(sum - delta);
}
return v;
}
private static UInt32[] ToUInt32Array(Byte[] Data, Boolean IncludeLength)
{
Int32 n = (((Data.Length & 3) == 0) ? (Data.Length >> 2) : ((Data.Length >> 2) + 1));
UInt32[] Result;
if (IncludeLength)
{
Result = new UInt32[n + 1];
Result[n] = (UInt32)Data.Length;
}
else
{
Result = new UInt32[n];
}
n = Data.Length;
for (Int32 i = 0; i < n; i++)
{
Result[i >> 2] |= (UInt32)Data[i] << ((i & 3) << 3);
}
return Result;
}
private static Byte[] ToByteArray(UInt32[] Data, Boolean IncludeLength)
{
Int32 n;
if (IncludeLength)
{
n = (Int32)Data[Data.Length - 1];
}
else
{
n = Data.Length << 2;
}
Byte[] Result = new Byte[n];
for (Int32 i = 0; i < n; i++)
{
Result[i] = (Byte)(Data[i >> 2] >> ((i & 3) << 3));
}
return Result;
}
}
在写AS3加密之前先准备一下这个 AS3的 Base64,为的就是传输方便的需要。
package {
import flash.utils.ByteArray;
public class Base64 {
private static const BASE64_CHARS:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
public static const version:String = "1.0.0";
public static function encode(data:String):String {
// Convert string to ByteArray
var bytes:ByteArray = new ByteArray();
bytes.writeUTFBytes(data);
// Return encoded ByteArray
return encodeByteArray(bytes);
}
public static function encodeByteArray(data:ByteArray):String {
// Initialise output
var output:String = "";
// Create data and output buffers
var dataBuffer:Array;
var outputBuffer:Array = new Array(4);
// Rewind ByteArray
data.position = 0;
// while there are still bytes to be processed
while (data.bytesAvailable > 0) {
// Create new data buffer and populate next 3 bytes from data
dataBuffer = new Array();
for (var i:uint = 0; i < 3 && data.bytesAvailable > 0; i++) {
dataBuffer[i] = data.readUnsignedByte();
}
// Convert to data buffer Base64 character positions and
// store in output buffer
outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2;
outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4);
outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6);
outputBuffer[3] = dataBuffer[2] & 0x3f;
// If data buffer was short (i.e not 3 characters) then set
// end character indexes in data buffer to index of '=' symbol.
// This is necessary because Base64 data is always a multiple of
// 4 bytes and is basses with '=' symbols.
for (var j:uint = dataBuffer.length; j < 3; j++) {
outputBuffer[j + 1] = 64;
}
// Loop through output buffer and add Base64 characters to
// encoded data string for each character.
for (var k:uint = 0; k < outputBuffer.length; k++) {
output += BASE64_CHARS.charAt(outputBuffer[k]);
}
}
// Return encoded data
return output;
}
public static function decode(data:String):String {
// Decode data to ByteArray
var bytes:ByteArray = decodeToByteArray(data);
// Convert to string and return
return bytes.readUTFBytes(bytes.length);
}
public static function decodeToByteArray(data:String):ByteArray {
// Initialise output ByteArray for decoded data
var output:ByteArray = new ByteArray();
// Create data and output buffers
var dataBuffer:Array = new Array(4);
var outputBuffer:Array = new Array(3);
// While there are data bytes left to be processed
for (var i:uint = 0; i < data.length; i += 4) {
// Populate data buffer with position of Base64 characters for
// next 4 bytes from encoded data
for (var j:uint = 0; j < 4 && i + j < data.length; j++) {
dataBuffer[j] = BASE64_CHARS.indexOf(data.charAt(i + j));
}
// Decode data buffer back into bytes
outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4);
outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2);
outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3];
// Add all non-padded bytes in output buffer to decoded data
for (var k:uint = 0; k < outputBuffer.length; k++) {
if (dataBuffer[k+1] == 64) break;
output.writeByte(outputBuffer[k]);
}
}
// Rewind decoded data ByteArray
output.position = 0;
// Return decoded data
return output;
}
public function Base64() {
throw new Error("Base64 class is static container only");
}
}
}
以下是AS3 的,是直接按照C#翻译过来的,应该和js也通用
下午努力用ByteArray 来代替Array 没有成功,原来ByteArray 的储存方式和Array 有本质的区别,大侠们有更好的办法么?我再改。
代码如下:(点击捐赠按钮查看更多内容)
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